![]() ![]() “Every developer currently negotiating a pub deal: demand your IP rights! If only 1% win, it's still easier for the next developer! I never said publishers are evil. “Developers who give up their IP thinking they'll get more support from their publishers are in for a frustrating lesson,” said Schafer on Twitter. When the story started spreading, Patti found support from creatives like Double Fine’s Tim Schafer. “Especially creative IPs, they should always stay with their creators.” “As a development studio, the IP is the greatest value you have,” said Playdead CEO Dino Patti in a statement. In addition to confirming the reports were accurate, the studio gave me a brief comment on its argument. ![]() With a bit of common sense, you can find common ground."Ĭlearly, common ground did not include giving up ownership of Limbo and its potential future. Sometimes all we want is protection so don't make a game, finish it then go to one of our rivals. A publisher is much more likely to commit to marketing and merchandising if they own the IP. "Remember: 100 per cent of nothing is nothing. “There are obvious benefits to keeping it, but also to giving it up: you're way more likely to get the deal," said Smith. Limbo developer Playdead has confirmed reports from earlier this week that Limbo could have debuted on PlayStation Network.Įerie platformer Limbo was released on Xbox Live Arcade first, but eventually came to PSN (a year later!), PC, Mac, and even Linux.Īt the Develop Conference, Sony Computer Entertainment executive producer Pete Smith said if Sony had given up its demands to control Limbo, it may have premiered on PSN. Limbo, like many digital games this generation, started on XBLA and moved elsewhere. ![]()
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